Brainscapes Week 1

Brainscapes Week 1

Brainscapes Week 1

noticing the fleeting moments, romanticising the everyday

noticing the fleeting moments, romanticising the everyday

noticing the fleeting moments, romanticising the everyday

Micro Unit

Workshop Design

Workshop Design

Team & Duration

Team & Duration

Team & Duration

Dylan, Izzy, Sakshi, Sarthak, Stav

Dylan, Izzy, Sakshi, Sarthak, Stav

Dylan, Izzy, Sakshi, Sarthak, Stav

6th Mar - 13th Mar

6th Mar - 13th Mar

6th Mar - 13th Mar

THE brief

THE brief

THE brief

Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

We started by studying the brief, and trying to understand the different parts of it.

We started by studying the brief, and trying to understand the different parts of it.

We started by studying the brief, and trying to understand the different parts of it.

Breaking down the brief

Breaking down the brief

Breaking down the brief

Exploring the context

Exploring the context

Exploring the context

We explored multiple questions and research areas around how the brain experiences pleasure, empathy, and aesthetics. This included investigating whether positive brain stimulation can help us enjoy typically unpleasant tasks, and how we might use sensory tools to evoke or share unfamiliar mental states—such as those experienced by people with ADHD or under the influence of stimulants (Ghanizadeh, 2011).


Next, to learn more about what ‘aesthetic experiences’ even mean for us, we did affinity diagramming & interviews.

We explored multiple questions and research areas around how the brain experiences pleasure, empathy, and aesthetics. This included investigating whether positive brain stimulation can help us enjoy typically unpleasant tasks, and how we might use sensory tools to evoke or share unfamiliar mental states—such as those experienced by people with ADHD or under the influence of stimulants (Ghanizadeh, 2011).


Next, to learn more about what ‘aesthetic experiences’ even mean for us, we did affinity diagramming & interviews.

We explored multiple questions and research areas around how the brain experiences pleasure, empathy, and aesthetics. This included investigating whether positive brain stimulation can help us enjoy typically unpleasant tasks, and how we might use sensory tools to evoke or share unfamiliar mental states—such as those experienced by people with ADHD or under the influence of stimulants (Ghanizadeh, 2011).


Next, to learn more about what ‘aesthetic experiences’ even mean for us, we did affinity diagramming & interviews.

Our aesthetic experiences

Our aesthetic experiences

Our aesthetic experiences

Affinity Diagramming

Affinity Diagramming

Affinity Diagramming

We also looked into the role of pleasure chemicals like serotonin and oxytocin (McGilchrist, 2019), and how the brain responds to beauty. Additionally, we considered posthuman perspectives, questioning whether non-human brain activity—like that of a cat or plant—could be part of this sensory and emotional exploration (Hayles, 1999).

We also looked into the role of pleasure chemicals like serotonin and oxytocin (McGilchrist, 2019), and how the brain responds to beauty. Additionally, we considered posthuman perspectives, questioning whether non-human brain activity—like that of a cat or plant—could be part of this sensory and emotional exploration (Hayles, 1999).

We also looked into the role of pleasure chemicals like serotonin and oxytocin (McGilchrist, 2019), and how the brain responds to beauty. Additionally, we considered posthuman perspectives, questioning whether non-human brain activity—like that of a cat or plant—could be part of this sensory and emotional exploration (Hayles, 1999).

We explored different personas that have unique definitions and how these differences affect their aesthetic experience. We also looked into various methods to measure brain activity, focusing on what we can realistically do. Additionally, we studied which parts of human physiology can be measured effectively. This would help us understand what data is practical to collect and how personas influence our approach. 

We explored different personas that have unique definitions and how these differences affect their aesthetic experience. We also looked into various methods to measure brain activity, focusing on what we can realistically do. Additionally, we studied which parts of human physiology can be measured effectively. This would help us understand what data is practical to collect and how personas influence our approach. 

We explored different personas that have unique definitions and how these differences affect their aesthetic experience. We also looked into various methods to measure brain activity, focusing on what we can realistically do. Additionally, we studied which parts of human physiology can be measured effectively. This would help us understand what data is practical to collect and how personas influence our approach. 

Personas - to understand how different aspects would impact their definition of 'aesthetic experience'

Personas - to understand how different aspects would impact their definition of 'aesthetic experience'

Personas - to understand how different aspects would impact their definition of 'aesthetic experience'

Realisations & feedbacks

Realisations & feedbacks

Realisations & feedbacks

We needed to focus on the physiological signs of brain activity. We could research what doctors and nurses do to observe this and look for simple, low-tech ways to measure or show brain activity. We were confused about how to approach the brief, so our tutor, Dr. Alaistair advised us to take the following steps: first, find easy ways to measure brain activity externally; second, explore different, very specific everyday experiences with a few people, avoiding clichés and not spending too much time on each; and third, use what we learn from measuring brain activity to create ways of turning these experiences into something people can feel or interact with.


Overall, we were asked to look at it as designers, not as scientists, through which I understood — emotions, not numbers.

We needed to focus on the physiological signs of brain activity. We could research what doctors and nurses do to observe this and look for simple, low-tech ways to measure or show brain activity. We were confused about how to approach the brief, so our tutor, Dr. Alaistair advised us to take the following steps: first, find easy ways to measure brain activity externally; second, explore different, very specific everyday experiences with a few people, avoiding clichés and not spending too much time on each; and third, use what we learn from measuring brain activity to create ways of turning these experiences into something people can feel or interact with.


Overall, we were asked to look at it as designers, not as scientists, through which I understood — emotions, not numbers.

We needed to focus on the physiological signs of brain activity. We could research what doctors and nurses do to observe this and look for simple, low-tech ways to measure or show brain activity. We were confused about how to approach the brief, so our tutor, Dr. Alaistair advised us to take the following steps: first, find easy ways to measure brain activity externally; second, explore different, very specific everyday experiences with a few people, avoiding clichés and not spending too much time on each; and third, use what we learn from measuring brain activity to create ways of turning these experiences into something people can feel or interact with.


Overall, we were asked to look at it as designers, not as scientists, through which I understood — emotions, not numbers.

References

References

References

  1. Ghanizadeh, A. (2011) ‘Sensory Processing Problems in Children with ADHD, a Systematic Review’, Psychiatry Investigation, 8(2), pp. 89–94. Available at: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3149116/

  2. Hayles, N.K. (1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago, IL: University of Chicago Press.

  3. McGilchrist, I. (2019) The Master and His Emissary: The Divided Brain and the Making of the Western World. New Haven, CT: Yale University Press.

  1. Ghanizadeh, A. (2011) ‘Sensory Processing Problems in Children with ADHD, a Systematic Review’, Psychiatry Investigation, 8(2), pp. 89–94. Available at: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3149116/

  2. Hayles, N.K. (1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago, IL: University of Chicago Press.

  3. McGilchrist, I. (2019) The Master and His Emissary: The Divided Brain and the Making of the Western World. New Haven, CT: Yale University Press.

  1. Ghanizadeh, A. (2011) ‘Sensory Processing Problems in Children with ADHD, a Systematic Review’, Psychiatry Investigation, 8(2), pp. 89–94. Available at: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3149116/

  2. Hayles, N.K. (1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago, IL: University of Chicago Press.

  3. McGilchrist, I. (2019) The Master and His Emissary: The Divided Brain and the Making of the Western World. New Haven, CT: Yale University Press.

Thank You For Reading.

Thank You For Reading.

Thank You For Reading.

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