UX of Goodbye Week 1

UX of Goodbye Week 1

UX of Goodbye Week 1

it’s not about erasing the pain — it’s about embracing it.

it’s not about erasing the pain — it’s about embracing it.

it’s not about erasing the pain — it’s about embracing it.

UX Studio Practices

UX Studio Practices

Physical Game Design

Physical Game Design

Team, research methods & Duration

Team, research methods & Duration

Team, research methods & Duration

Cindy, Emilia, Ojaswi, Sakshi, Yanshan, Zoe

Cindy, Emilia, Ojaswi, Sakshi, Yanshan, Zoe

Cindy, Emilia, Ojaswi, Sakshi, Yanshan, Zoe

Directed Storytelling & Affinity Diagramming

Directed Storytelling & Affinity Diagramming

Directed Storytelling & Affinity Diagramming

18th Oct - 24th Oct

18th Oct - 24th Oct

18th Oct - 24th Oct

THE brief

THE brief

THE brief

Design a novel way to say goodbye.

Design a novel way to say goodbye.

Design a novel way to say goodbye.

What kinds of goodbyes exist, what I think of goodbyes

What kinds of goodbyes exist, what I think of goodbyes

What kinds of goodbyes exist, what I think of goodbyes

Directed Storytelling

Directed Storytelling

Directed Storytelling

For our directed storytelling research, we aimed to understand what people think and feel about goodbyes. Open-ended questions encouraged participants to share freely, while closed questions provided prompts if needed.

Prompts & Expectations

Prompts & Expectations

Prompts & Expectations

We focused on three key areas: actions, environment, and emotions. This approach helped us collect specific data that could be analyzed and compared later.

Observations & Improvisations

Observations & Improvisations

Observations & Improvisations

Most strangers gave short and measured answers, without much detail. Having more questions helped us engage with them more effectively. However, participants who knew some of us beforehand provided long, detailed, and emotional responses.

Directed Storytelling with strangers & acquaintances

Directed Storytelling with strangers & acquaintances

Directed Storytelling with strangers & acquaintances

This made us realize that —


for a topic as sensitive, emotional, and personal as "goodbyes," trust and familiarity are crucial for people to open up and share personal details.


Hence, we decided to split into pairs and conduct the directed storytelling within our team. Interestingly, this also gave us the opportunity to know each other better and have meaningful conversations.

Directed Storytelling within our group

Directed Storytelling within our group

Directed Storytelling within our group

Affinity Diagramming

Affinity Diagramming

Affinity Diagramming

We sorted the responses into three main groups: insights, questions, and facts. We noticed several recurring themes that appeared across the groups. Building on these themes, we brainstormed several project ideas that aligned with the insights we gathered. This process allowed us to develop creative and well-informed directions based on the data we collected.

Transcribing the interviews, filtering out useful data

Sorting Data, Creating The Affinity Diagram

Research Idea

Research Idea

Research Idea

We came up with a few project ideas, but three stood out to us. 


However, we were most intrigued by the concept of a dystopian goodbye, where saying goodbye to someone costs life years based on how much the goodbye meant to them. This idea offered a unique perspective and raised compelling questions about humanity and society.

We came up with a few project ideas, but three stood out to us. 


However, we were most intrigued by the concept of a dystopian goodbye, where saying goodbye to someone costs life years based on how much the goodbye meant to them. This idea offered a unique perspective and raised compelling questions about humanity and society.

We came up with a few project ideas, but three stood out to us. 


However, we were most intrigued by the concept of a dystopian goodbye, where saying goodbye to someone costs life years based on how much the goodbye meant to them. This idea offered a unique perspective and raised compelling questions about humanity and society.

Potential Project Directions [all images are AI generated]

Feedback

Feedback

Feedback

Research was detailed, and the affinity map was clear.

Research was detailed, and the affinity map was clear.

Research was detailed, and the affinity map was clear.

The final idea was intriguing but raised questions about rating goodbyes.

The final idea was intriguing but raised questions about rating goodbyes.

The final idea was intriguing but raised questions about rating goodbyes.

Social media forces us to say hello to everyone. In this concept, goodbyes cost lives, making hellos a careful choice.

Social media forces us to say hello to everyone. In this concept, goodbyes cost lives, making hellos a careful choice.

Social media forces us to say hello to everyone. In this concept, goodbyes cost lives, making hellos a careful choice.

Ideas like the 'goodbye window' and 'goodbye as a transaction' were also intriguing.

Ideas like the 'goodbye window' and 'goodbye as a transaction' were also intriguing.

Ideas like the 'goodbye window' and 'goodbye as a transaction' were also intriguing.

Next steps

Next steps

Next steps

We decided to create scenarios and explore it through bodystorming immediately, instead of waiting for next week.

We decided to create scenarios and explore it through bodystorming immediately, instead of waiting for next week.

We decided to create scenarios and explore it through bodystorming immediately, instead of waiting for next week.

Storyboarding For Dystopian Goodbye

BodyStorming

BodyStorming

BodyStorming

We roleplayed in a dystopian world, recording our reactions in different situations. However, we found the exercise too complex and lacking a clear focus, especially when it came to a unique goodbye. So, we decided to rethink our approach.

Character cards for bodystorming

Bodystorming

Thank You For Reading.

Thank You For Reading.

Thank You For Reading.

✨ Keep Exploring ✨

PHYSICAL GAME DESIGN

PHYSICAL GAME DESIGN

PHYSICAL GAME DESIGN

SPECULATIVE DESIGN

SPECULATIVE DESIGN

SPECULATIVE DESIGN

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© 2025 | Designed and developed by me with ♡ | All Rights Reserved.

Let’s Connect!

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© 2025 | Designed and developed by me with ♡ | All Rights Reserved.

Let’s Connect!

Back To Top

© 2025 | Designed and developed by me with ♡ | All Rights Reserved.