

Brainscapes Week 4
Brainscapes Week 4
Brainscapes Week 4
noticing the fleeting moments, romanticising the everyday
noticing the fleeting moments, romanticising the everyday
noticing the fleeting moments, romanticising the everyday
Micro Unit
Workshop Design
Workshop Design
Team & Duration
Team & Duration
Team & Duration
Dylan, Izzy, Sakshi, Sarthak, Stav
Dylan, Izzy, Sakshi, Sarthak, Stav
Dylan, Izzy, Sakshi, Sarthak, Stav
6th Mar - 13th Mar
6th Mar - 13th Mar
6th Mar - 13th Mar
THE brief
THE brief
THE brief
Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.
Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.
Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.
Following the progress from last week, we researched how witnessing romance infront of us can make us think of ourselves and our love life, and what we want from it (Rizzolatti and Craighero, 2004). Mirror neuron theory says that we sometimes mirror other people’s emotions, reflecting a smile, yawning when we see others yawning (Denys, 2025). This presented as an interesting theory, and led us in the direction of 'preserving a moment that someone witnessed’. We were questioning what this preservation in the form of visual representation of their brain might look like. Also, could this somehow help them re-experience that moment, & those emotions at later times.
Following the progress from last week, we researched how witnessing romance infront of us can make us think of ourselves and our love life, and what we want from it (Rizzolatti and Craighero, 2004). Mirror neuron theory says that we sometimes mirror other people’s emotions, reflecting a smile, yawning when we see others yawning (Denys, 2025). This presented as an interesting theory, and led us in the direction of 'preserving a moment that someone witnessed’. We were questioning what this preservation in the form of visual representation of their brain might look like. Also, could this somehow help them re-experience that moment, & those emotions at later times.
Following the progress from last week, we researched how witnessing romance infront of us can make us think of ourselves and our love life, and what we want from it (Rizzolatti and Craighero, 2004). Mirror neuron theory says that we sometimes mirror other people’s emotions, reflecting a smile, yawning when we see others yawning (Denys, 2025). This presented as an interesting theory, and led us in the direction of 'preserving a moment that someone witnessed’. We were questioning what this preservation in the form of visual representation of their brain might look like. Also, could this somehow help them re-experience that moment, & those emotions at later times.
The Design opportunity
The Design opportunity
The Design opportunity
We wanted to create a way to save memories of cute moments happening on the Tube. Instead of collecting physical data, which might be very different things for different people, we thought of using their available digital data, collected with consent, to tap into their brain activity during this moment. Our hypothesis here was that everything that goes on in someone’s phone impacts brain activity, and is a result of their brain activity (Pentland, 2008).
Therefore, we wanted to romanticise people’s digital data to make brain activity during cute moments interactive.
In the end, we intended to translate it into some physical token to make it tangible, interactive and easily recalled.
We wanted to create a way to save memories of cute moments happening on the Tube. Instead of collecting physical data, which might be very different things for different people, we thought of using their available digital data, collected with consent, to tap into their brain activity during this moment. Our hypothesis here was that everything that goes on in someone’s phone impacts brain activity, and is a result of their brain activity (Pentland, 2008).
Therefore, we wanted to romanticise people’s digital data to make brain activity during cute moments interactive.
In the end, we intended to translate it into some physical token to make it tangible, interactive and easily recalled.
We wanted to create a way to save memories of cute moments happening on the Tube. Instead of collecting physical data, which might be very different things for different people, we thought of using their available digital data, collected with consent, to tap into their brain activity during this moment. Our hypothesis here was that everything that goes on in someone’s phone impacts brain activity, and is a result of their brain activity (Pentland, 2008).
Therefore, we wanted to romanticise people’s digital data to make brain activity during cute moments interactive.
In the end, we intended to translate it into some physical token to make it tangible, interactive and easily recalled.



User flow for the experience
User flow for the experience
User flow for the experience



Low fidelity prototype of the app & brain tickets [credits - stav, izzy]
Our next step was to think which data to use to represent this said brain activity the best.
Our next step was to think which data to use to represent this said brain activity the best.
Our next step was to think which data to use to represent this said brain activity the best.
Feedback & Realisations
Feedback & Realisations
Feedback & Realisations
We shouldn’t focus too much on brain activity or data recollection. Instead, the experience should centre on real-time sensory input—what we see, hear, smell, or feel. For example, tracking the smell when entering the tube, or noticing how one's body moves in sync with others, can enhance the moment. Tech should be a guide to deeper reflection, not a crutch.
The goal was to make users more aware of their surroundings and themselves, rather than relying on the app to remember it all for them.
As designers here, I couldn't help but think about how every day, even a tube journey can be poetic. There's something powerful about romanticizing everyday moments—like catching a warm glance or hearing laughter on a dirty, loud tube. We might use a physical ticket or object to trigger these memories more deeply than a digital tool could. Since the tube often lacks Wi-Fi, we needed to design in ways that don’t depend on the internet. We asked how someone might mentally revisit a moment later—the sounds, the movement, the feeling. Our role was to enhance that sensory memory, not take over.
Finally, a lot of our points were hypotheses, so we needed to test them.
We shouldn’t focus too much on brain activity or data recollection. Instead, the experience should centre on real-time sensory input—what we see, hear, smell, or feel. For example, tracking the smell when entering the tube, or noticing how one's body moves in sync with others, can enhance the moment. Tech should be a guide to deeper reflection, not a crutch.
The goal was to make users more aware of their surroundings and themselves, rather than relying on the app to remember it all for them.
As designers here, I couldn't help but think about how every day, even a tube journey can be poetic. There's something powerful about romanticizing everyday moments—like catching a warm glance or hearing laughter on a dirty, loud tube. We might use a physical ticket or object to trigger these memories more deeply than a digital tool could. Since the tube often lacks Wi-Fi, we needed to design in ways that don’t depend on the internet. We asked how someone might mentally revisit a moment later—the sounds, the movement, the feeling. Our role was to enhance that sensory memory, not take over.
Finally, a lot of our points were hypotheses, so we needed to test them.
We shouldn’t focus too much on brain activity or data recollection. Instead, the experience should centre on real-time sensory input—what we see, hear, smell, or feel. For example, tracking the smell when entering the tube, or noticing how one's body moves in sync with others, can enhance the moment. Tech should be a guide to deeper reflection, not a crutch.
The goal was to make users more aware of their surroundings and themselves, rather than relying on the app to remember it all for them.
As designers here, I couldn't help but think about how every day, even a tube journey can be poetic. There's something powerful about romanticizing everyday moments—like catching a warm glance or hearing laughter on a dirty, loud tube. We might use a physical ticket or object to trigger these memories more deeply than a digital tool could. Since the tube often lacks Wi-Fi, we needed to design in ways that don’t depend on the internet. We asked how someone might mentally revisit a moment later—the sounds, the movement, the feeling. Our role was to enhance that sensory memory, not take over.
Finally, a lot of our points were hypotheses, so we needed to test them.
References
References
References
Rizzolatti, G. and Craighero, L. (2004) ‘The mirror-neuron system’, Annual Review of Neuroscience, 27, pp. 169–192.
Denys, A. (2025) ‘Mirror Neurons: The Science Behind Empathy and Imitation’, Psychotricks.com. Available at: https://psychotricks.com/mirror-neurons/
Pentland, A. (2008) Honest Signals: How They Shape Our World. Cambridge, MA: MIT Press.
Rizzolatti, G. and Craighero, L. (2004) ‘The mirror-neuron system’, Annual Review of Neuroscience, 27, pp. 169–192.
Denys, A. (2025) ‘Mirror Neurons: The Science Behind Empathy and Imitation’, Psychotricks.com. Available at: https://psychotricks.com/mirror-neurons/
Pentland, A. (2008) Honest Signals: How They Shape Our World. Cambridge, MA: MIT Press.
Rizzolatti, G. and Craighero, L. (2004) ‘The mirror-neuron system’, Annual Review of Neuroscience, 27, pp. 169–192.
Denys, A. (2025) ‘Mirror Neurons: The Science Behind Empathy and Imitation’, Psychotricks.com. Available at: https://psychotricks.com/mirror-neurons/
Pentland, A. (2008) Honest Signals: How They Shape Our World. Cambridge, MA: MIT Press.
Thank You For Reading.
Thank You For Reading.
Thank You For Reading.
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© 2025 | Designed and developed by me with ♡ | All Rights Reserved.
© 2025 | Designed and developed by me with ♡ | All Rights Reserved.
© 2025 | Designed and developed by me with ♡ | All Rights Reserved.