Brainscapes Week 6

Brainscapes Week 6

Brainscapes Week 6

noticing the fleeting moments, romanticising the everyday

noticing the fleeting moments, romanticising the everyday

noticing the fleeting moments, romanticising the everyday

Micro Unit

Workshop Design

Workshop Design

Team & Duration

Team & Duration

Team & Duration

Dylan, Izzy, Sakshi, Sarthak, Stav

Dylan, Izzy, Sakshi, Sarthak, Stav

Dylan, Izzy, Sakshi, Sarthak, Stav

6th Mar - 13th Mar

6th Mar - 13th Mar

6th Mar - 13th Mar

THE brief

THE brief

THE brief

Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.

We wanted to place this experience near the tube so that frequent passersby could benefit from the message. At the same time, we also wanted a relaxed environment where people could pause and reflect — something not possible in the rush of the tube setting. 


We started the week with talking to Steph Singer, who specialises in participatory design. We discussed how we could solve this problem of where this experience could live, how to improve on the messaging, and how to best design an interactive, generative, participatory design.


After talking to her, we learnt that making the experience more participatory and sensory could help people connect more deeply with their own feelings. The goal is to guide personal reflection.


The process should feel creative and thoughtful, leading to a small, beautiful object that participants can take home as a reminder.

We wanted to place this experience near the tube so that frequent passersby could benefit from the message. At the same time, we also wanted a relaxed environment where people could pause and reflect — something not possible in the rush of the tube setting. 


We started the week with talking to Steph Singer, who specialises in participatory design. We discussed how we could solve this problem of where this experience could live, how to improve on the messaging, and how to best design an interactive, generative, participatory design.


After talking to her, we learnt that making the experience more participatory and sensory could help people connect more deeply with their own feelings. The goal is to guide personal reflection.


The process should feel creative and thoughtful, leading to a small, beautiful object that participants can take home as a reminder.

We wanted to place this experience near the tube so that frequent passersby could benefit from the message. At the same time, we also wanted a relaxed environment where people could pause and reflect — something not possible in the rush of the tube setting. 


We started the week with talking to Steph Singer, who specialises in participatory design. We discussed how we could solve this problem of where this experience could live, how to improve on the messaging, and how to best design an interactive, generative, participatory design.


After talking to her, we learnt that making the experience more participatory and sensory could help people connect more deeply with their own feelings. The goal is to guide personal reflection.


The process should feel creative and thoughtful, leading to a small, beautiful object that participants can take home as a reminder.

Final Design Outcome

Final Design Outcome

Final Design Outcome

Inspired by the subtle stickers of rave culture, we began to rethink how Tube station signs could invite moments of reflection for commuters, without needing to set up the workshop there.

Inspired by the subtle stickers of rave culture, we began to rethink how Tube station signs could invite moments of reflection for commuters, without needing to set up the workshop there.

Inspired by the subtle stickers of rave culture, we began to rethink how Tube station signs could invite moments of reflection for commuters, without needing to set up the workshop there.

Rave culture stickers from the 80s

Rave culture stickers from the 80s

Rave culture stickers from the 80s

We designed a split system design solution, focussing on situating it near tubes, but also making the workshop experience calm & relaxed. While the message could still live in the fast-paced Tube environment, the workshop itself was planned for a calmer space—somewhere people feel more at ease to slow down and reflect.

We designed a split system design solution, focussing on situating it near tubes, but also making the workshop experience calm & relaxed. While the message could still live in the fast-paced Tube environment, the workshop itself was planned for a calmer space—somewhere people feel more at ease to slow down and reflect.

We designed a split system design solution, focussing on situating it near tubes, but also making the workshop experience calm & relaxed. While the message could still live in the fast-paced Tube environment, the workshop itself was planned for a calmer space—somewhere people feel more at ease to slow down and reflect.

Spreading the message

The posters

The posters

The posters

Designing the workshop

Designing the workshop

Designing the workshop

Fortunately, we attended a workshop on ‘how to design workshops’ by Teddi and Ryanne during the beginning of the week, which helped us immensely with designing the different parts of the workshop. We learnt how simple things like having snacks, or preparing a moderator's script can add to the experience of a workshop. We divided our workshop into multiple phases, which helped us plan better for each phase, and have a clear set of expectations!

Fortunately, we attended a workshop on ‘how to design workshops’ by Teddi and Ryanne during the beginning of the week, which helped us immensely with designing the different parts of the workshop. We learnt how simple things like having snacks, or preparing a moderator's script can add to the experience of a workshop. We divided our workshop into multiple phases, which helped us plan better for each phase, and have a clear set of expectations!

Fortunately, we attended a workshop on ‘how to design workshops’ by Teddi and Ryanne during the beginning of the week, which helped us immensely with designing the different parts of the workshop. We learnt how simple things like having snacks, or preparing a moderator's script can add to the experience of a workshop. We divided our workshop into multiple phases, which helped us plan better for each phase, and have a clear set of expectations!

different phases of the workshop

different phases of the workshop

different phases of the workshop

the workshop flow

the workshop flow

the workshop flow

For the sensory aspect, we retained our focus on textures, smells & colors. We played ambient music during the workshop, but did not expect any sound related output from the participants. 

For the sensory aspect, we retained our focus on textures, smells & colors. We played ambient music during the workshop, but did not expect any sound related output from the participants. 

For the sensory aspect, we retained our focus on textures, smells & colors. We played ambient music during the workshop, but did not expect any sound related output from the participants. 

running the workshop

running the workshop

running the workshop

This was a participatory, generative, sensory experience where people co-created some take-home tokens, with the hypothesis that this would make them be aware of their feelings, & their environments (Sanders and Stappers,2008).


We did two runs of the final workshop, tweaking the environment, script, methods each time to test how they impact the experience.

This was a participatory, generative, sensory experience where people co-created some take-home tokens, with the hypothesis that this would make them be aware of their feelings, & their environments (Sanders and Stappers,2008).


We did two runs of the final workshop, tweaking the environment, script, methods each time to test how they impact the experience.

This was a participatory, generative, sensory experience where people co-created some take-home tokens, with the hypothesis that this would make them be aware of their feelings, & their environments (Sanders and Stappers,2008).


We did two runs of the final workshop, tweaking the environment, script, methods each time to test how they impact the experience.

workshop 1 - in a park

workshop 1 - in a park

workshop 1 - in a park

workshop 2 - in a quiet room

workshop 2 - in a quiet room

workshop 2 - in a quiet room

The workshop experience

The workshop experience

The workshop experience

Feedback & My thoughts

Feedback & My thoughts

Feedback & My thoughts

The video was engaging but didn’t clearly explain the workshop.

The video was engaging but didn’t clearly explain the workshop.

The video was engaging but didn’t clearly explain the workshop.

Strengthen storytelling with better analysis and participant feedback.

Strengthen storytelling with better analysis and participant feedback.

Strengthen storytelling with better analysis and participant feedback.

Document the exact workshop location.

Document the exact workshop location.

Document the exact workshop location.

Include an ecosystem map or storyboard to show its real-world context.

Include an ecosystem map or storyboard to show its real-world context.

Include an ecosystem map or storyboard to show its real-world context.

Explore using natural scents or essential oils instead of perfumes for a more elemental sensory impact.

Explore using natural scents or essential oils instead of perfumes for a more elemental sensory impact.

Explore using natural scents or essential oils instead of perfumes for a more elemental sensory impact.

References

References

References

  1. Sanders, E.B.N. and Stappers, P.J. (2008) ‘Co-creation and the new landscapes of design’, CoDesign, 4(1), pp. 5–18.

  1. Sanders, E.B.N. and Stappers, P.J. (2008) ‘Co-creation and the new landscapes of design’, CoDesign, 4(1), pp. 5–18.

  1. Sanders, E.B.N. and Stappers, P.J. (2008) ‘Co-creation and the new landscapes of design’, CoDesign, 4(1), pp. 5–18.

Thank You For Reading.

Thank You For Reading.

Thank You For Reading.

✨ Keep Exploring ✨

WORKSHOP DESIGN

WORKSHOP DESIGN

WORKSHOP DESIGN

WORKSHOP DESIGN

WORKSHOP DESIGN

WORKSHOP DESIGN

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© 2025 | Designed and developed by me with ♡ | All Rights Reserved.

Let’s Connect!

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© 2025 | Designed and developed by me with ♡ | All Rights Reserved.

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